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Unreal Level |
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This is a project in which I did all of the 3D modeling and texturing (except for players, weapons, & pick-ups) using Unreal Editor. I also designed the level layout itself, including lighting, bot pathing, and object placement. The video was edited using Adobe Premiere, and the sound was all downloaded, edited, and then mixed together and synced to the video file using Audacity and Premiere. The voice is actually mine, recorded and edited in Audacity. The concept for this level was an underground storage facility in a desert area, where water is valuable. This is the reason for the multiple pools in the level, with the concept reinforced by the health pickups placed within each pool. I play tested the level numerous times to ensure balance in weapons and enemies, even though the assignment only required that the level worked at all. |
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